Tier List

Perks Tier List

Every perk machine ranked for solo, duo, and four-player Michaels Zombies.

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Perks are the backbone of any zombies run. In Michael’s Zombies, each perk costs 2,500–3,500 points and occupies one of four slots — unless Mule Kick or event mechanics expand your options. This perks tier list ranks every machine by value across The Giant, Lighthouse, Hallows Eve, and post-v2.1.0 maps with PHD Crashout. See the tier list hub for weapon and build rankings.

Ranking criteria

Perks are scored on:

  • Round impact — survival difference at rounds 10, 20, and 30
  • Map universality — value on cramped vs open layouts
  • Co-op synergy — solo vs four-player priority shifts
  • Opportunity cost — points not spent on doors or box spins
  • Patch relevance — v2.1.0 additions like PHD Crashout

Pair perk purchases with PC interact key F speed — slow buyers lose windows between waves.

S tier perks

Juggernog

Double health — non-negotiable first purchase on every map and difficulty. Juggernog turns two-hit downs into four-hit downs, buying time to reload (R) and reposition during training. Every S-tier weapon assumes Juggernog is active.

Speed Cola

Halves reload times on all weapons including Saiga-12 and PTRS-41. Second purchase after Juggernog on solo runs. Mandatory before Pack-a-Punch if your primary has a long reload animation.

A tier perks

Double Tap

Increases fire rate — strongest with automatic primaries and Wonder Weapons like Wunderwaffe DG-2. Third slot on most solo loadouts. Slightly lower priority on bolt-action sniper routes where Kar98k and PTRS-41 do not benefit from fire rate.

Quick Revive

S-tier in co-op, A-tier solo. Revives downed players faster and allows self-revive once solo. Essential on Lighthouse escape where downs during boat prep end runs. Four-player teams should buy by round 8.

Mule Kick

Third weapon slot — enables Wonder Weapon plus PaP shotgun setups from the builds tier list. A-tier because it requires 3,500 points and map access to the machine or Giant Easter egg unlock. S-tier on Mule-enabled maps when running box-heavy strategies.

B tier perks

PHD Crashout (v2.1.0)

New in Crash and Burn. Explosion damage immunity and buffed explosive weapons — niche unless running grenade spam or explosive attachments. B-tier generalist, A-tier on explosive loadouts with Trench Shotgun fire mods.

Stamin-Up

Sprint duration increase — useful on large maps like Definitely Origins but outclassed by Juggernog and Speed Cola for the same slot. B-tier unless doing no-sprint challenges.

Deadshot Daiquiri

Headshot assist — helpful for controller players using controller controls but redundant for mouse aim veterans. B-tier on console, C-tier on PC.

C tier perks

Electric Cherry, Who’s Who, and map-exclusive trick-or-treat perks on Hallows Eve sit here. Fun but inconsistent compared to core four perks. Event perks may spike to B-tier during Halloween Rune and Key event windows.

F tier — skip

Perks that duplicate mechanics you already have or conflict with speedrun routing on One Window. Do not buy F-tier perks before core S-tier machines unless doing meme builds.

Standard purchase order

Solo: Juggernog → Speed Cola → Double Tap → Mule Kick or Quick Revive

Co-op: Juggernog → Quick Revive → Speed Cola → Double Tap

Explosive v2.1.0 build: Juggernog → Speed Cola → PHD Crashout → Double Tap

Adjust for map — Undead Nocturn tight corridors favor Speed Cola over early Mule Kick.

Perks and admin testing

VIP private server owners spawn perks instantly with give_perk me Juggernog via admin commands. Use console IDs for exact perk names when testing loadouts before public matchmaking.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What perk should I buy first in Michaels Zombies?

Juggernog always. Double health is the highest impact purchase on every map and mode.

Is PHD Crashout worth buying?

It is B-tier generalist but A-tier on explosive loadouts with grenades or fire attachments from v2.1.0.

When should I get Mule Kick?

After core three perks when running a Wonder Weapon plus automatic primary. Unlock via Easter egg on The Giant if the machine is locked.

Is Quick Revive good solo?

Yes — it grants one self-revive solo and fast revives in co-op. Priority second in four-player teams.